The Platinum Bazaar

Nestled within a copse of unnaturally dense Shwarzwald Redwoods lies the merchant city of the Platinum Bazaar. The trees themselves form an impennetrable barrier around the entire city save for the North and South gates where giant doors have been carved into the wood. The trees stand ~100 feet tall with Mechanised Knight Engines (designed by Gaiden and Richten) patrolling the tops. There's a few hundred feed of land cleared in every direction around the copse to allow for easier identification of any possible intruders.

The city itself was a pet project spearheaded by Glenda Goodrich who, in her time adventuring, had risen to a notable level of esteem and was given free reign from the Capitol to go about her business as she saw fit (within reason of course). The city has it's own custom built pylon in the centre, the only thing that reaches above the walls ending in an elaborately designed lotus flower which glows in an otherworldy light, illuminating the city below as folks make merry into the wee small hours. The base of the pylon is fringed by the unimaginatively named "Pylons" - the entertainment district for the bazaar run by Glenda and her husband Frammingham. The entrance hall is essentially like walking into the Balaagio with an artificial lake and carefully manicured indoor plants of far away origins.

Other notable establishments:

 * Armstrong's Strong Arms

You need something smashed, sliced, skewered or severed then look no further than Armstrong's Strong Arms on the north western corner of town. Bordered by two custom made M.K.E units who greet potential clients with a smile and a flex the store is run by master smith Wilheilm Armstrong and his Daughter Brigitte.
 * Penelope's Potionarium

The Demure Penelope Penderson runs her potionarium on the north eastern edge of town. The store is immaculately arranged and cataloged displaying Penelope's concoctions for the strong adventurer.
 * Richten's Shop?

On the western edge of town sits...well...it's where Richten lives. There are all sorts of magical accoutrement which you could probably convince Richten to part with for cash.
 * Grimm Tunn's

Grimm's Tailor. An artist to the core, and at the expensive of good management and bookeeping, the walls of Grimm's shop on the south west of town contain the finest fabrics in the land...somewhere.
 * [The Artificer]

Gaiden's store and workshop where his inventions are displayed and sold could be found in the south eastern side of town. He turned out to be a snake though and blew it up before fleeing town at the end of Platinum and Violet.
 * The Free Markets

Just inside the southern entrance of the town sit the free markets; stalls built to accommodate any type of merchant who can convince the Bazaar to let them set up. Stalls have a two week operating window where, at the end, merchants must either move on or petition the bazaar for an extension.