Platinum and Violet

Part 1

The team are greeted by Borch at the Venture Town guild HQ who received a special request by the leader of the Platinum Bazaar - Glenda Goodrich. Glenda had apparently asked for the party by name and had fronted the funds for the use of the guild teleportation circle. The party is lead to the teleportation room by the dwarven mage Rupert who, along with his team, conducts the teleportation ritual. Things start to look like they're going south when the team suddenly find themselves deep within the Schwarzwald without Fhi.

Part 2

A run in with some bandits help the team find their bearings. A couple of hours hiking lead them to the southern entrance of the Platinum Bazaar where they find the gates already closed up for the evening. Morning comes and the team head towards The Pylons to find out more about their job. They discover that they had not in fact been personally requested for leading to the conclusion that the mail had been tampered with. They're tasked with investigating a spree of disappearances that have occurred and begin questioning the other merchant members of the Bazaar for leads. They learn of a missing Bugbear and an Aarakokra along with some missing supplies from the tailor and set off towards the last known location of one of the missing adventurers.

Part 3

The team hike to the top of a nearby messa where the Aarakokra was sent to gather some minerals. They find the campsite intact only for it to transform into mimics and attack. A small contraption is removed from inside one of the mimics and the team burn the bodies. The smoke however attracts the attention of the nearby bandit camp - The Violet Vagabonds, who intercept the party on their way back to the bazaar and escort them to their HQ.

Part 4

At the Vagabond HQ the team discover one of the automatons that guard the bazaar that seems more elaborate in design and sentient. Its memory is fractured but with exposure to the apparatus obtained from the mimics it's able to recall where it's from, along with recordings or the missing adventurers, including Fhi. They learn that this Robit who identifies themselves as M.I.K.E, was created by one of the members of the Platinum Consortium - Gaiden Atrum. M.I.K.E tells the party that Gaiden had been taking adventurers with unique physiology and taking them apart piecemeal. They lead the party to Gaiden's lair where he taunts them for a time until they reach his inner sanctum and find Fhi unconscious on an operating table. The team manage to break in only for Gaiden to remove one of Fhi's arms and escape. M.I.K.E is revealed to be the imprisoned soul of Fhi's friend Oona and they fly off in pursuit of Gaiden.